Writing, Editing & Game Design | Book Layout & Graphic Design
Project & Crowdfunding Management
Tales from the Tape Deck
Tales From the Tape Deck is an innovative narrative-driven tabletop RPG that blends retro nostalgia with immersive storytelling. In this game, players explore mysterious stories uncovered through cassette tapes, combining audio cues with traditional roleplaying elements. For this project, I contributed to the visual design and layout, crafting a distinctive aesthetic that captures the vintage vibe of the 80s and 90s while ensuring clear, user-friendly materials. The design balances atmospheric graphics, thematic typography, and intuitive organization to enhance player engagement and ease of use. This project highlights my ability to blend storytelling and design in emerging RPG formats.
Wardens of the Eastern March
Season 2 for Wardens of the Eastern March Organized Play from Game Hole Con Publishing
Union of Dragons
Designed the layout and visual elements for Union of Dragons, a Dungeons & Dragons 5e adventure. The design features a balanced combination of clear typography, thematic artwork, and intuitive structure to enhance gameplay flow and immersion. The layout was crafted to be accessible for both new and experienced players, ensuring the adventure’s narrative and mechanics are easy to follow.
Cosmere RPG
Writer for an unreleased Cosmere RPG Adventure
The Howling Blade
Project Manager for Kingdom of Keshanar, a record-breaking 5e campaign setting inspired by Ancient Egypt, I led the coordination of a global creative team to deliver over 350 pages of original TTRPG content, including a 200-page sourcebook, full campaign module, and an immersive 3D map built in Unreal Engine. The project raised over $400K on Kickstarter, exceeding its goal by more than 2,000 percent. I managed timelines, team communication, asset delivery, and BackerKit fulfillment across digital and physical products. My leadership ensured smooth collaboration between writers, artists, developers, Egyptologists, and manufacturers, driving the campaign from concept to large-scale production with cultural authenticity, creative excellence, and operational precision. Graphic layout for The Howling Blade, a dark and gritty Mörk Borg pamphlet. The design emphasizes stark contrasts, bold typography, and atmospheric imagery to match the game’s grim and chaotic tone. I created a modular layout that balances readability with raw, edgy aesthetics, ensuring the pamphlet stands out while remaining easy to navigate for players and game masters.
Dog Might Games:
Director of Design
and Development
Led product design using Illustrator and Photoshop for custom wood gaming goods Managed prototyping with a focus on cost, workflow efficiency, and market growth Reduced production lead times by 50% through process optimization Implemented safety and training protocols, improving onboarding speed and consistency Aligned design, production, and marketing teams to deliver high-impact products
stand|DELIVER
for Mothership RPG
Chosen as 1 of 30 modules for Mothership Month 2025, stand\DELVIER is a dueling module and supplement for the Mothership RPG. Pirates and Security Operatives duel over The Dek, the stations entertainment district as new drugs begin transforming the denizens of the quarter. New Class options, locations, equipment, loadouts and more!
CHEW: The RPG
Ahmed was a writer and designer for CHEWniverse: The World Book for the Ennie-winning CHEW: the RPG. He also acted as a proofreader and developmental editor on adventures for CHEW: The RPG.
Solo Scenario Writing
Written vignettes and entries for the solo scenarios of Wild Gardens, a board game from Rose Gauntlet.









